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Devonport Guildhall, Ker Street, Devonport

http://goo.gl/hl10k

ALL WELCOME
Friday 3rd February 2012
2pm - 4pm


An one-off event showcasing a series of exploratory projects which
reveal invisible histories, memories and traces in and around Devonport. These projects embed and reveal information about the past, present and future. They explore the use of interactive mobile media, smart objects and projection to suggest new ways of experiencing, interacting and engaging with our built environment.

Background.
Fourty students from the Schools of Architecture and the Digital Art and Technology have worked to create interactive projects that address the following topic:
How can we bridge the gap between the digital and the physical, the material and the immaterial transforming the way we interact with the space around us?

Organisers:
Unit Inbetween, School of Architecture and i-Dat, University of Plymouth

with the kind support of RiO (Real Ideas Organisation)

Further information:

Katharine.willis@plymouth.ac.uk / Gianni.corino@plymouth.ac.uk

PDF flyer

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i-500news.jpg
Dr Paul Thomas, Artistic Director of BEAP.(Biennale of Electronic Arts Perth 2007) will be the i-DAT Interactive Architecture Resident artist during the month of July. Thomas will be further developing Arch-OS through the i-500 Project extension. With funding provided by Curtin University the residency will focus on the articulation of the dynamic data generated by the public art instillation to be incorporated into the fabric of the Curtin University of Technology Minerals and Chemistry Research and Education Precinct buildings. http://www.i-500.org

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slothbot.jpg
At 6pm on the 22 July, during the Consciousness Reframed, 8th International Research Conference (21 - 23 July 2006) the ‘Sloth-bot’ will be launched as an extension of the Arch-OS project. Sloth-bots are large autonomous robots that move incredibly slowly (between 5mm and 20mm a minute). Sloth-bots, influenced by their interactions with people, imperceptibly reconfigure the architecture. Sloth-bots build on robotic technology developed by Dr Guido Bugmann, famously incorporated into Donald Rodney’s Psalms which was exhibited in the South London Gallery as a part of Rodney’s last exhibition entitled ‘Nine Night in Eldorado’, in October 1997. http://www.arch-os.com/projects/slothbots.html

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slothbot.jpg

At 6pm on the 22 July, during the Consciousness Reframed, 8th International Research Conference (21 - 23 July 2006) the ‘Sloth-bot’ will be launched as an extension of the Arch-OS project. Sloth-bots are large autonomous robots that move incredibly slowly (between 5mm and 20mm a minute). Sloth-bots, influenced by their interactions with people, imperceptibly reconfigure the architecture. Sloth-bots build on robotic technology developed by Dr Guido Bugmann, famously incorporated into Donald Rodney’s ‘Psalms’ which was exhibited in the South London Gallery as a part of Rodney’s last exhibition entitled ‘Nine Night in Eldorado’, in October 1997. http://www.arch-os.com/

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cybrid.jpg

Arch-OS constructs a ‘virtual’ architecture from the dynamic activities that take place within the Portland Square Development. Arch-OS uses a range of embedded technologies to capture audio-visual and raw digital data from the building through: the Building Management System; its computer and communications networks; the flow of people within it; changing noise levels; weather, light and temperature changes. This vibrant data is then manipulated (using computer simulation, visualisation and audio technologies) and replayed through projection systems incorporated into the architecture and broadcast using streaming internet technologies. http://www.arch-os.com/

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outofscale.jpg

Out of Scale explores architecture’s relationship with image, digital technology, structure and materials, by focusing upon microscopic detail. The show reveals the unusual relationship that architects have with scale; how the digital systems and measuring tools transform models of actuality, from the precision of the scalpel blade used to make a model to the materials used to construct the finished building. http://www.i-dat.org/projects/outofscale/

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v01d.jpg

22ND JUNE - 22ND JULY 2001. Through digital processes, forms of architecture are changing. The definitions of buildings, spaces and places have all undergone transformation as digital processes alter the way we design, construct, conceive, present and ultimately experience architecture. As architecture transforms its identity and role, it is an appropriate point to reflect upon the methodologies that have emerged in recent times. To document the less tangible, to critique the crazy and explore the subtle. The V01D show provides the public and architects a chance to see unusual and cutting edge forms of digital architectures. From virtual reality systems, 3D fly-throughs across extraordinary landscapes, and what happens when you let children play with VR technology, the show promises to extend our understandings of buildings as new media emerges and transforms our world. Exhibition runs from 22nd June 22nd July 2001. This exhibition coincides with the Royal Institute of British Architects Architecture. http://www.i-dat.org/projects/v01d.pdf

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