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Aggregator v1.0 builds on a suite of creative ‘tools’ or ‘operating systems’ that dynamically manifest ‘data’ as an abstract and invisible material, forming a mirror image of our world and reflecting, in sharp contrast and high resolution, our biological, ecological and social activities. It generates an audio/visual immersive experience of data feeds from web 2.0 platforms, news feeds, networks, buildings, and satellites all orchestrated through subtle audience interaction.

Aggregator v1.0 is a evolving generative performane and the audience is able drop in and out during the session.

Aggregator v1.0 coding and composition by Pete Carss.

Aggregators: Pete Carss and Mike Phillips.

Aggregator v1.0 is a component of the Peninsula Arts Contemporary Music Festival 2010

Date: Saturday 27 February.

Venue: Immersive Vision Theatre.

Time: 12:00pm - 4:00pm.

Admission: FREE.

Live coding application - Fluxus (care of Dave Griffiths):

http://www.pawfal.org/fluxus/

Audio feeds:

PALAOA Audio Observatory (microphone under ice)

http://icecast.awi.de:8000/PALAOA.MP3

Air Traffic Control:

http://mso.liveatc.net:80/khnd1

http://aus.liveatc.net:80/sbbr_acc

Calm noises:

http://www.whitenoise247.com/Sounds/CalmSeaWaves.wav

http://www.whitenoise247.com/Sounds/river_full.wav

Natural Radio:

http://mp3.nasa-us.speedera.net:8000/mp3.nasa-us/florida1

http://67.207.143.181:80/vlf1

http://67.207.143.181:80/vlf3

http://67.207.143.181:80/vlf9

http://67.207.143.181:80/vlf15

http://194.116.73.37:8000/pontese124.m3u

http://icecast.nis.nasa.gov:8000/florida1

http://picasso.astro.ufl.edu:8000/icy_1

Radio Astronomy:

http://28.72.128.252:8000/radast

Fluxus sample code:

;(require fluxus-016/drflux)

(require fluxus-017/planetarium)

;(set-dome-mode! #t)

(smoothing-bias 2)

(clear)

;(clear-colour 0)

;(blur 0.1)

;(fog (vector 0.1 0.1 0.1) 0.2 0.01 0.1)

(ortho)

(define dome (dome-build 10 180 2048))

; buffersize and samplerate need to match jack’s

(start-audio  “MPlayer” 1024 48000)

(define (render count)

(cond

((not (zero? count))

(translate (vector 0.1 0.1 (* 10 (gh 4))))

(scale (vector 2 2 1))

(rotate (vector (gh 4) (gh 5) (gh 6) ))

(colour (vector (* 0.5 (gh 4)) 0.2 (* 0.5 (gh 10))

0.3))

(opacity 0.3)

(draw-torus)

(render (- count 1)))))

;(with-state

;(rotate (vector 0 -25 0))

;(render (- count 1))

;(draw-cube)

;set the view of the camera

(dome-setup-main-camera 1400 1050)

(every-frame

(with-pixels-renderer (dome-pixels)

(with-state

;(rotate (vector 0 0  (* 90  (cos(/ (time) 10)))))

(translate (vector 0 0 -100)) ; move it into view

(render 10)))

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big screen

Arch-OS - VILLAGE SCREEN @ The Glastonbury Festival Big Screens

Aqeel Akbar, Immersive Media Assistant at the Immersive Vision Theatre was selected to join the team of seven artists working on site at the festival. The dynamic visualisations shown on the screen included the Quartz Composer real time Arch-OS data visualization developed in the i-DAT/AHO/Bartlett workshop.

Aqeel\'s Visualisation

“The Village Screen project was a unique collaboration led by the region’s 2012 Creative Programmer, Glastonbury Festival, Team South West and Relays (Legacy Trust UK programme), and including the UK’s network of Creative Programmers, screen agencies and the BBC’s Live Sites team, brings the Village Screen to Glastonbury for the first time this year. The screens will be used to showcase the work of some of the best new filmmaking talent, digital artists, VJs and games developers from the region and the UK.

The 25m2 screens (there are two of them, back- to- back) will broadcast a mix of short films, archive footage, gaming sessions, classic pop and highlights of the BBC’s coverage of the Festival from 10.00am to 3.00am every day.

Village Screen was coordinated by Richard Crowe, London 2012 Creative Programmer.

e: richard.crowe@london2012.com

www.london2012.com/culture

www.artscouncil.org.uk

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Arch-OS Workshop

AHO+BARTLETT= i-DAT:  A trans-disciplinary research workshop on Arch-OS

25th - 27th February 2009

A trans-disciplinary research workshop on Arch-OS:  Architectural ecologies: from aesthetics to behaviour, an interdisciplinary approach to affecting the relationships and interactions between inhabitants and their architectural environment. With:

Advanced Architectural Design, AHO Oslo School of Architecture and Design, Norway: http://www.aho.no/en/
&
A.V.A.T.A.R, Bartlett School of Architecture, University College London, UK: http://www.avatarlondon.org/

Workshop details: AHO+BARTLETT=i-DAT.pdf
This workshop will experiment with and forecast potential future use, impact and value of using ‘data’ generated by a building and its inhabitants, to recursively influence behaviour, creating a symbiotic ecology with a potential greater environmental awareness. Through an interdisciplinary approach it will encourage the development of an organic list of solutions or potential methodologies for building design based on the study of the main factors: behaviour, data and interaction. The resultant hybrid construct has the potential to expand and evolve our physical and conceptual space, and behaviours and interaction within these.

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fugue.jpg
1.30: Sunday 24 February 2008. The Immersive Vision Theatre and i-DAT present the ‘Dome Fugue v1.0′. This is a specially commissioned sonic experience to celebrate the re-birth of the William Day Planetarium as a transdisciplinary instrument for the manifestation of material, immaterial and imaginary worlds. This pre-launch rendering of the ‘Dome Fugue v1.0′ will be performed in the Full Dome using its cutting edge spatialised sound system and accompanied by immersive generative visualisations. ‘Dome Fugue v1.0′ has been composited by i-DAT, researchers in the Nascent Art & Technology Research Group and The Immersive Vision Theatre ‘Domies’. The piece lasts 23 minutes 56.0409053 seconds, a scaled down sidereal period (a single rotation of the Earth relative to the stars). The Dome has seating for 35 people. The newly developed Immersive Vision Theatre was brought to life by the Experiential Learning CETL (Centre for Excellence in Teaching and Learning) under the direction of Dr Ruth Weaver. The future management of the Dome lies with the Centre for Creative Design and Technology, a cross faculty (Arts & Technology) initiative and a transdisciplinary catalyst for innovation to influence the evolution of new creative design practices and strategies.

Dome Fugue v1.0 is part of Voices III the Peninsula Arts Contemporary Music Festival 2008. Friday 22 - Sunday 24 February 2008. http://cmr.soc.plymouth.ac.uk/event.htm

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Workshops
i-DAT has developed a programme of digital media workshops for Children and young people through an ongoing collaboration with Creative Partnerships, AimHigher and numerous schools and community organisations. i-DAT is currently engaged with the delivery of Widening Participation workshops (over 1000 participants over the last 2 years) for AimHigher and several research and networking projects for Creative Partnerships (Infinite Infants, aimed art reception level play environments, and Projecting Plymouth online resource for young peoples creative production projects). Many of the viral technology projects, such as the v-mOb workshops are also targeted at engaging young people in creative production through a range of new and domestic technologies.

It’s about creating imaginary worlds that have a special relationship to
reality - worlds in which we can extend, amplify, and enrich our own
capacities to think, feel, and act.”
(Laurel B, 1993, Computers as Theatre Brenda Laurel, Addison-Wesley)

The current series of workshops actively involves young people in playful engagement with the production and publication of their own mobile music videos. The workshop takes the aspirations of Brenda Laurel’s ‘imaginary worlds’ one stage further by providing participants with a mechanism to share their desires across a community of peers. Workshop participants will be able to create dynamic micro-masterpieces by capturing, producing and distributing mini-movies.

The workshop explores the creative potential of the worlds most ubiquitous communications system: the Internet. As well as being a resource of near infinite information, it is also a mechanism for communicating ideas and distributing them to a potentially massive audience.

Having said this, the workshop is essentially about having fun with computers, probably the most simple and effective way of learning about these complex technologies.

Check out videodat on You Tube. http://www.youtube.com/results?search_query=videodat&search_type=&aq=f

The main part of the session will take place in the University of Plymouths Digital Media Studios. Here the music videos will be created on, and for mobile phones. The workshop is completed by a session will then take place in the Immersive Vision Theatre. Participants will get a chance to experience its cutting edge surround sound system accompanied by immersive generative visualisations, whilst being given an understanding of the origins of fulldome environments – from domed architectures, planetariums, multi-projector film environments, flight simulation and virtual reality.

Driving the workshops forward is a bunch of dedicated student ambassadors from the BA/BSc Digital Art & Technology course. Drawn from across all years of the programme the team bring a range of contemporary experiences to the workshop participants.

NB: Workshop participants are encouraged to bring their mobile phones (especially Bluetooth enabled camera phones) as well as a CD or MP3 of a music track they like to the sessions.

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cluny2.jpg

: 18/12/07: Pete Carss (i-DAT PhD & chief Dome RA), Professor Neil James (Dean of the Faculty of Technology) & Mike Phillips (i-DAT) magically transport a 5 meter inflatable Go-Dome and peripherals all the way to Cluny in Saone-et-Loire, France. The team presented a dome corrected 3D model of the Cluny Abby at the Ecole Nationale Supérieure d’Arts et Métiers, Centre de Enseignement et de Recherche de Cluny. The 3D model, developed by Christian Pare and his team for high resolution stereoscopic, immersive and interactive viewing, was supplied for experimentation within dome environments. The team latter visited the Institut Image in Chalon sur Saone as guests of Christian Pare for a tour of their cutting edge Cave and force feedback systems.

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domemusaabjob.jpg
. Ref: A0227 (03/06/2007). Salary £20437 to £23692 pa, Grade 5. CENTRE FOR CREATIVE DESIGN & TECHNOLOGY. This is a new position for a Research Assistant to work for a period of three years with the existing team of content producers for the Full Dome Immersive Vision Theatre on the Plymouth Campus. The post will develop dynamic content drawn from diverse disciplines located in the Faculty of Technology, developing traditional computer modelling techniques (such as CAD and VRML) through to abstract dynamic data modelling (from areas such as ecological and intelligent buildings, data mining, and computer network activity), through to scanning electron and atomic force microscopy imaging and links with modelling applications for rapid prototyping technologies. For an informal discussion, please contact Mike Phillips on 01752 232549 or email mike.phillips@plymouth.ac.uk. Interviews will be held on Wednesday 11 July 2007. CLOSING DATE: 12 NOON, FRIDAY 15 JUNE 2007.

http://www.plymouth.ac.uk/pages/view.asp?page=19177

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domebuildingnews
(22/09/2005). RA located in i-DAT to develop an Immersive Vision Theatre. The University of Plymouth has won funding from Hefce’s Centres for Excellence in Teaching and Learning initiative to create an Immersive Vision Theatre in the planetarium on the Plymouth campus. We wish to appoint an innovative and creative graduate to develop the protocols necessary for creating immersive, dome-projected images from a variety of digital inputs. The post will be for one year in the first instance. The appointee should be available to attend an immersive cinema workshop in Portugal from 5th September 2005. The closing date for this post is Thursday 18th August 2005. http://www.plymouth.ac.uk/cetl

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